So this morning I imported a MHX model into a Blender scene. I had not applied a scale in MakeHuman (not that I know of).
Exported the MHX from Blender as DXF and measured it in Draftsight.
It was apx 13'8 5/8.
The same model in MakeHuman was 65.33".
So scale to 0.3968 to make it work in Blender.
here's how to constrain the camera to an object.....it makes the
rendering a lot easier......go into object mode--- select the cam, hold
shift and selct the object, press control t, select old track, select
your camera(only your camera) then press alt r and clear
rotation.......now when you move ur cam, it'll stay focused on the
object, you can still rotate the cam for a better framing.....so there
it is ;D