Thursday, February 20, 2014

Radical Expressionism

Radical Expressionism, I think is exhibited by all my work that is to be seen or heard.
You want for a title, I'll give you one.


The expressionists are my favorites.....


I Like the word 'radical"

(1) of or going to the root or origin; fundamental: a radical difference.

(This first definition seems awfully succint..)
 
(2.)thoroughgoing or extreme, especially as regards change from accepted or traditional forms: a radical change in the policy of a company.
(3.)favoring drastic political, economic, or social reforms: radical ideas; radical and anarchistic ideologues.
(4.)forming a basis or foundation.
(5.)existing inherently in a thing or person: radical defects of character.

The word expressionism

  1. art movement concentrating on expressing emotion: an artistic movement that flourished in Germany between 1905 and 1925 whose adherents sought to represent feelings and moods rather than objective reality, often distorting color and form.
  2. literary movement presenting stylized reality: a literary movement of the early 20th century, especially in the theater, that represented external reality in a highly stylized and subjective manner, attempting to convey a psychological or spiritual reality rather than a record of actual events.

Well I guess it would be.....  


Favoring drastic political, economic, or social reforms: radical ideas; radical and anarchistic ideologues.

And...

(I like these ones.)


art movement concentrating on expressing emotion

literary movement presenting stylized reality

attempting to convey a psychological or spiritual reality rather than a record of actual events.

 

Wednesday, February 19, 2014

NYC Zoning

Found a really cool website....

http://www.nyc.gov/html/dcp/html/zone/glossary.shtml


Shingy Street

I started Shingy Street back on...I'm not really sure. The earliest image is from Dec 24, 2013.  The Brownstone is dated to Jan 18. So sometimes in January it developed. Funny, it seems like a longer time ago than that.
Sooo. The Brownstone is not done to scale. Shingy Street's buildings are not done to scale.
So I went a real elaborate way....I stripped down the Shingy file in Blender, saved it as a dxf (that took some doing) opened it back up in Draftsight. This file was way too big but my computer handled it.
Then I took some dimensions of the door for Diana's, and used those numbers to extrapolate how to scale it. It was 17.3.
That being done, I went back to the file in Blender and scaled everything up.
Then I put a makehuman in and let it do an Indian dance.
That being done, I went back to the file in Blender and scaled everything up, inserted the San Marco Place obj, and discovered Shingy really is to scale, because I had to scale up the San Marco to 10x.

Then I went to the other buildings and upped them to scale and put them on a city grid.

75' streets 50' streets 450' lots


Makehuman Makewalk

Some notes about Makehuman and Makewalk.....
Through trial and error.....
When I create a person, I export it in imperial inches.
Then when I take to 1/10 scale, everything looks about right in Blender with my buildings that are done to scale in draftsight and then brought to 1/10 scale in Blender.
When inserting a bvh file in Blender, I found that I should do this before I scale the makehuman down to 1/10. Otherwise, if I scale it to 1/10 before applying the bvh file, it errors, asking me to apply scale to the makehuman, before it can continue.  If I apply scale (cntrl-A) any clothing becomes disfigured.
So in short, add the bvh to the fullscale model and then scale it to 1/10.

Tuesday, February 18, 2014
















In this I added tones captured from a picture of Aspendos.
Three tones f3dea6. a19269. d9ca97.






I actually like my floor plan more than the plan for Aspendos. More area on the pulpit. What were they thinking? They could have extended it so much further back with no problem.

Lyonel Feininger



February 18

So it looks like the second floor starts at 35'8 and the doors possibly are from 5' z to 20'4" z. 15 foot doors?

Second level columns. 
Parapet is 2.5', column is 15', architrave is 3'.
I know it looks blocky, but I just trying to flesh out some known objects that can be refined later.

So on to the columns on the colonnade.

Wouldn't you know it...there are 36 of them, around 180 degrees of arc. 5 degs for each one.

Make these columns 15'.

The tops of columns are at 52' 1 9/16" height.



Monday, February 17, 2014

Roman Theatre

So I created items O and P  and flew them into blender.
Then I did a boolean on the step and stair units with a cube I created to delineate the part I needed to erase. This created a lot of unneeded faces on the resulting object, but it erased the parts of the steps and stairs that needed to go away.

I thought it was gonna be harder. I thought I might have to go back and edit each stair and step element in Draftsight. That would have been a major pain.

Now on to step 6. The length of the "scaena" ought to be double the diameter of the orchestra.

Double the orchestra is 160'. Cool, got that done earlier. Element 88_scaena, I edited it and closed the thing to box.
The stage height is already set at 5'.

The height of the podium, starting from the level of the stage, is, including the corona and cymatium, one twelfth of the diameter of the orchestra.
The diameter of the orchestra is 80'
Therefore the height will be 80" (oddly enough the height of the average door)



Above the podium, the columns, including their capitals and bases, should have a height of one quarter of the same diameter, and the architraves and ornaments of the columns should be one fifth of their height.
This refers back to this drawing...



The podium is actually the detail slightly smaller than the door height.
It's the protruding detail that the columns set on.
The 1/4 CD is the columns mentioned above.
That means they are 20', now becoming B (not including the 5' podium)
The architraves and ornaments are marked 1/5 B. (4') Essentially the end of this order, above it starting a new one.

So first I will go back to Draftsight, figure out where all columns should be, give them a rough diameter and see what the look like.

So they will start at 11'8' and go up to 31'8".
They're are eight of them.

Using the basic drawing as template, the scaena is 14.5 cm.
the offsets for the eight columns (from the left side) are 4.15, 4.9, 6, 6.7, 7.8, 8.55, 9.7, 10.45

These extrapolated to imperial are 45.79' 54.069 66.207 73.93 86.07, 94.34,107.03,115.31

45 9 1/2, 54 13/16,66 2 1/2,73 11 3/16, 86 7/8, 94 4, 107 3/8, 115 3 3/4
These will be offsets from the left of the scaena. 

Columns appear to be displaced from the wall 0.2cm or 2' 2 1/2"
 For now make the columns 3' diameter



Made some adjustments to the size of columns....for now.

Time to be done for the day........

Even now you can see how the Roman Theatre, improving on the Greek Theatre, is a vast complex, not just seating for a big stage.



view The parapet above, including its cyma and corona, is one half the height of the parapet below. Let the columns above this parapet be one fourth less in height than the columns below, and the architraves and ornaments of these columns one fifth of their height. If the "scaena" is to have three stories, let the uppermost parapet be half the height of the intermediate one, the columns at the top one fourth less high than the intermediate, and the architraves and coronae of these columns one fifth of their height as before.

THE LONG WALK

Click here for The Long Walk.

http://www.youtube.com/watch?v=ahbw5nCWfDc&feature=youtu.be

Click here for The Long Walk bass only.

http://www.youtube.com/watch?v=v4VcNxoRMHE&feature=youtu.be

Draftsight

Soooo.
After putting the basics of Makehuman and Makewalk working with bvh files in Blender behind me, (I get sidetracked and have to pursue what I have to pursue) and after figuring out how to make Draftsight behave like autocad, that is, drawing on the z axis comfortably (set view to orthographic-left) its time to get back to the Roman theatre project.

After seeing what this free program can do, it's hard to believe anyone would pay for autocad lite.

I started working on this section on Saturday, but I couldn't get the cube I created to do a boolean operation with the existing seating. So I will do it a different way.

---------------------

After solving the issue of how to get the seats and stairs in the orchestra section situated, its time for item 5. Namely the O and P sections of the drawing.


From Vitruvius' Ten Books on Architecture

CHAPTER VI

PLAN OF THE THEATRE

1. The plan of the theatre itself is to be constructed as follows. Having fixed upon the principal centre, draw a line of circumference equivalent to what is to be the perimeter at the bottom, and in it inscribe four equilateral triangles, at equal distances apart and touching the boundary line of the circle, as the astrologers do in a figure of the twelve signs of the zodiac, when they are making computations from the musical harmony of the stars. Taking that one of these triangles whose side is nearest to the scaena, let the front of the scaena be determined by the line where that side cuts off a segment of the circle (A-B), and draw, through the centre, a parallel line (C-D) set off from that position, to separate the platform of the stage from the space of the orchestra.
2. The platform has to be made deeper than that of the Greeks, because all our artists perform on the stage, while the orchestra contains the places reserved for the seats of senators. The height of this platform must be not more than five feet, in order that those who sit in the orchestra may be able to see the performances of all the actors. The sections (cunei) for spectators in the theatre should be so divided, that the angles of the triangles which run about the circumference of the circle may give the direction for the flights of steps between the sections, as far as up to the first curved cross-aisle. Above this, the upper sections are to be laid out, midway between (the lower sections), with alternating passage-ways.
3. The angles at the bottom, which give the directions for the flights of steps, will be seven in number (C, E, F, G, H, I, D); the other five angles will determine the arrangement of the scene: thus, the angle in the middle ought to have the "royal door" (K) opposite to it; the angles to the right and left (L, M) will designate the position of the doors for guest chambers; and the two[147] outermost angles (A, B) will point to the passages in the wings. The steps for the spectators' places, where the seats are arranged, should be not less than a foot and a palm in height, nor more than a foot and six fingers; their depth should be fixed at not more than two and a half feet, nor less than two feet.

the roman theatre according to vitruvius
[148]4. The roof of the colonnade to be built at the top of the rows of seats, should lie level with the top of the "scaena," for the reason that the voice will then rise with equal power until it reaches the highest rows of seats and the roof. If the roof is not so high, in proportion as it is lower, it will check the voice at the point which the sound first reaches.
5. Take one sixth of the diameter of the orchestra between the lowest steps, and let the lower seats at the ends on both sides be cut away to a height of that dimension so as to leave entrances (O, P). At the point where this cutting away occurs, fix the soffits of the passages. Thus their vaulting will be sufficiently high.
[149]6. The length of the "scaena" ought to be double the diameter of the orchestra. The height of the podium, starting from the level of the stage, is, including the corona and cymatium, one twelfth of the diameter of the orchestra. Above the podium, the columns, including their capitals and bases, should have a height of one quarter of the same diameter, and the architraves and ornaments of the columns should be one fifth of their height. The parapet above, including its cyma and corona, is one half the height of the parapet below. Let the columns above this parapet be one fourth less in height than the columns below, and the architraves and ornaments of these columns one fifth of their height. If the "scaena" is to have three stories, let the uppermost parapet be half the height of the intermediate one, the columns at the top one fourth less high than the intermediate, and the architraves and coronae of these columns one fifth of their height as before.

From Durm
the theatre at aspendus

7. It is not possible, however, that in all theatres these rules of symmetry should answer all conditions and purposes, but the[150] architect ought to consider to what extent he must follow the principle of symmetry, and to what extent it may be modified to suit the nature of the site or the size of the work. There are, of course, some things which, for utility's sake, must be made of the same size in a small theatre, and a large one: such as the steps, curved cross-aisles, their parapets, the passages, stairways, stages, tribunals, and any other things which occur that make it necessary to give up symmetry so as not to interfere with utility. Again, if in the course of the work any of the material fall short, such as marble, timber, or anything else that is provided, it will not be amiss to make a slight reduction or addition, provided that it is done without going too far, but with intelligence. This will be possible, if the architect is a man of practical experience and, besides, not destitute of cleverness and skill.
8. The "scaena" itself displays the following scheme. In the centre are double doors decorated like those of a royal palace. At the right and left are the doors of the guest chambers. Beyond are spaces provided for decoration—places that the Greeks call περιἁκτοι, because in these places are triangular pieces of machinery (Δ, Δ) which revolve, each having three decorated faces. When the play is to be changed, or when gods enter to the accompaniment of sudden claps of thunder, these may be revolved and present a face differently decorated. Beyond these places are the projecting wings which afford entrances to the stage, one from the forum, the other from abroad.
9. There are three kinds of scenes, one called the tragic, second, the comic, third, the satyric. Their decorations are different and unlike each other in scheme. Tragic scenes are delineated with columns, pediments, statues, and other objects suited to kings; comic scenes exhibit private dwellings, with balconies and views representing rows of windows, after the manner of ordinary dwellings; satyric scenes are decorated with trees, caverns, mountains, and other rustic objects delineated in landscape style.

February 17, 2014

Up at 10:17 am. Late for a monday.
Ginger Jesse, one of Joe's best friend slept over last night.
He insists 24 fps is the way to go.
He never got around to proving it, however. Once they started listening to the 14 minute bass solo...
So for Bill Westbury, I decided to post "The Long Walk," had to do some titles. Contrary to what I told Joe about "doing the video as an afterthought," I'll post it without any work on the video part.

Coffee, rendering, posting to youtube.


http://www.youtube.com/watch?v=ahbw5nCWfDc&feature=youtu.be

The Long Walk

I have three wave files, starting at Feb 13 2014 at 4:38pm 5:06 pm and 5:27pm.
The original audio, me reading the text file The Long Walk.
Me playing bass without hearing the first track
Third track, Sennheiser outside, recording ambient sounds.

I did this last Thusday.

Interesting way to work. Record the voice as a first time reading of a text, (Cold,)
Turn off the text, record a 14 minute bass solo.
Record 15 minute ambient sound.

Sunday, February 16, 2014

16 Cook Street Liverpool

I started working on 16 Cook St Liverpool last week. I had no good 2d elevation and only a few decent online photos of it, and a street level view of it from google.
From this, I figured the door height and thus the width of the building.
My initial problems with this were having no good 2d elevation and thus trying to create a real 2d elevation from only existing photos and pure conjecture. I have no good trig (I wish someone would help me with this) trying to establish actual dims from known lines and angles.


Eddie Hill Make Human

Tonight I had a long talk with Eddie Hill. Suffice it to say we are working through what we are thinking about. A very private talk. While we did this I rendered a video of the Makehuman stuff I did today.http://www.youtube.com/watch?v=_OC_nz0Nmpc&feature=youtu.be

Goals

My basic goal with this blog is to treat it like a diary and minimize the papers that I create and can't seem to organize.

February 16, 2014


So today, I accomplished what I wanted to. Saturday I found Makehuman for Blender and learned its basics in about five minutes.
Today, my goal was to incorporate bvh files into it. After much searching and beating my head against the wall (not really) I found it was really simple. Put the Makewalk folder in Blender 2.69! Suddenly bvh files were available in blender.
Quite a relief.

Just a note, to keep things to scale. I saved Makehuman in imperial inches and scaled it to 0.100 in blender. As a control. I inserted a six foot monolith (also scaled to 1/10) and everything seemed to work just fine.

There are so many bvh files out there....Carnegie Mellon released 2500+ of them a few years ago. With the editing capabilities I have, it'll take me a long time to run out of source material.