Andrew Price's video on Blender Compositing
https://www.youtube.com/watch?v=fWcCkQ3943Y
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http://www.cgmasters.net/free-tutorials/5-little-known-tricks-in-blenders-outliner/
https://renderedsmoothie.wordpress.com/2013/07/02/cycles-skies/
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https://creativemarket.com/
http://3d.about.com/od/Career-Resources/tp/Top-Ten-Places-To-Sell-3D-Models-Online.htm
Just use a clay material for your car. Settings: The default material, spec hardness to 8.
And for lighting: Delete all lights and only use Ambient Occlusion with settings: Factor: 1.000 Blend Mode: Add
That's how I make clay renders.
http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing
http://3dprintingninja.blogspot.com/2014/12/non-manifolds-automatic-fixing-methods.html
http://autoautomobiles.narod.ru/english/volkswagen/Volkswagen-Beetle-1200-1964/
I don't think you can switch drawing units after you've set them for the file
If you are working
in inches (have your dim's set to inches), draw a line at 10. This
will be 10 "drawing units" and the drawing units are set to inches.
Then draw another one or copy & paste (or offset) the first line. Then scale it.
25.4 mm = 1 inch. So you need to scale it down by 1/25.4
However, you can't enter a fraction with a non-whole number denominator.
Thus you need to express that ratio with a whole number denominator.
Anyone?
Anyone?
Anyone?
Bueller?
The scale factor will be 5/127.
Then if you dimension it (with alternate units enabled), it will show
0.394 inches [10 mm]. Of if you're using fractional or engineering
units it will show 3/8 [10].
If you start in mm and draw your first line, then you copy it (or
offset) and then scale it up with a scale factor of 25.4. Then you'll
have a 10 mm line and one which will dimension as 254 mm [10 in].