Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Friday, December 30, 2016

Blender audio and video

Worked through grease pencil tutorial.
https://cgi.tutsplus.com/tutorials/how-to-scribble-over-a-video-in-blender--cms-25228

Used openGL to render to a video....
When rendering final result with audio.....
Went to video sequence editor, inserted the rendered video and an mp3.
To render it used H.264 as output. This allowed me to set the audio codec to mp3 and it worked fine.

Saturday, November 21, 2015

MakeHuman Obj

So....Made a MakeHuman and exported it as OBJ. When I brought it into Blender it was tiny. (16.6" or so). Scaled it up 4.15 to make it apprx 5'9.
Not sure if any changes to Blender made my previous post incorrect.
http://kevinbanksart.blogspot.com/2015/09/various-thingsmakehumanalphasblenderson.html

Wednesday, September 30, 2015

Blam and Blender


Blam addon for Blender.

http://stuffmatic.com/blam-blender-camera-calibration-toolkit/

Pretty amazing results.
From a still from Google Earth streetview, made this dxf file.

Various Things...MakeHuman.....Alphas....Blender.....Sony Movie Studio

So this morning I imported a MHX model into a Blender scene. I had not applied a scale in MakeHuman (not that I know of).
Exported the MHX from Blender as DXF and measured it in Draftsight.
It was apx 13'8 5/8.
The same model in MakeHuman was 65.33".
So scale to 0.3968 to make it work in Blender.

Tuesday, September 29, 2015

Blender Camera Tracking

here's how to constrain the camera to an object.....it makes the rendering a lot easier......go into object mode--- select the cam, hold shift and selct the object, press control t, select old track, select your camera(only your camera) then press alt r and clear rotation.......now when you move ur cam, it'll stay focused on the object, you can still rotate the cam for a better framing.....so there it is ;D

http://stuffmatic.com/blam-blender-camera-calibration-toolkit/

https://github.com/stuffmatic/blam/wiki/User's-guide

https://vimeo.com/35421849

Monday, August 24, 2015

3d stuff

Andrew Price's video on Blender Compositing

https://www.youtube.com/watch?v=fWcCkQ3943Y

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http://www.cgmasters.net/free-tutorials/5-little-known-tricks-in-blenders-outliner/

https://renderedsmoothie.wordpress.com/2013/07/02/cycles-skies/

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https://creativemarket.com/
http://3d.about.com/od/Career-Resources/tp/Top-Ten-Places-To-Sell-3D-Models-Online.htm

Just use a clay material for your car. Settings: The default material, spec hardness to 8.
And for lighting: Delete all lights and only use Ambient Occlusion with settings: Factor: 1.000 Blend Mode: Add
That's how I make clay renders.


http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing

http://3dprintingninja.blogspot.com/2014/12/non-manifolds-automatic-fixing-methods.html

http://autoautomobiles.narod.ru/english/volkswagen/Volkswagen-Beetle-1200-1964/

I don't think you can switch drawing units after you've set them for the file

If you are working in inches (have your dim's set to inches), draw a line at 10. This will be 10 "drawing units" and the drawing units are set to inches.

Then draw another one or copy & paste (or offset) the first line. Then scale it.

25.4 mm = 1 inch. So you need to scale it down by 1/25.4

However, you can't enter a fraction with a non-whole number denominator. Thus you need to express that ratio with a whole number denominator.

Anyone?

Anyone?

Anyone?

Bueller?

The scale factor will be 5/127.

Then if you dimension it (with alternate units enabled), it will show 0.394 inches [10 mm]. Of if you're using fractional or engineering units it will show 3/8 [10].

If you start in mm and draw your first line, then you copy it (or offset) and then scale it up with a scale factor of 25.4. Then you'll have a 10 mm line and one which will dimension as 254 mm [10 in]. 

Thursday, August 6, 2015

Blender

Blender 2.7+ volumetric lighting
https://www.youtube.com/watch?v=8Hth35zWigM

Hard time finding this video I had watched earlier this year.
The concept was escaping me.

Basically, the bounding box for the fog.......Materials> Surface> disconnect
Volume>volume scatter and set it to a low number.....

Wednesday, April 22, 2015

Paris on the Seine


This is a scene from a NG photographer...
It really inspired me. For obvious reasons.

Here's what I've done so far tonight...

I didn't let the numbers get in the way of having a good time and just drawing it...





Tuesday, April 21, 2015

Blender knife project

Blender's Knife Project tool is very useful.
I like to remember it as 'Knife' 'Project' as in 'my project'.
This way, I can remember the sequence as follows:
Select the cutter or 'Knife'. It has to be a non-manifold object in front of object to be cut.
Shift + Select your 'project' object.
Tab into edit mode, hit Knife Project in the tool panel under basic tab. Only shown in 'Edit' mode.
Now you can delete the cut faces if you desire.

Good advice....