Saturday, October 10, 2015
Friday, October 9, 2015
Sunday, October 4, 2015
Window dwg and dxf files galore
Pella
http://professional.pella.com/adm
Milgard
http://www.milgard.com/professionals/technical-resources
http://www.milgard.com/sites/default/files/series-detail/files/cad/3275-01-v_double-hung_woodclad.pdf
Andersen is the largest manufacturer of windows in North America.
They have a free program to design windows and export the files!
http://www.andersenwindows.com
http://www.windsorone.com/cad_molding_type.php
http://seek.autodesk.com/category/Doors?source=QuickLinks&resetft=true&locale=en-us
Jeld-Wen
http://www.jeld-wen.com/
http://professional.pella.com/adm
Milgard
http://www.milgard.com/professionals/technical-resources
http://www.milgard.com/sites/default/files/series-detail/files/cad/3275-01-v_double-hung_woodclad.pdf
Andersen is the largest manufacturer of windows in North America.
They have a free program to design windows and export the files!
http://www.andersenwindows.com
http://www.windsorone.com/cad_molding_type.php
http://seek.autodesk.com/category/Doors?source=QuickLinks&resetft=true&locale=en-us
Jeld-Wen
http://www.jeld-wen.com/
Wednesday, September 30, 2015
Blam and Blender
Blam addon for Blender.
http://stuffmatic.com/blam-blender-camera-calibration-toolkit/
Pretty amazing results.
From a still from Google Earth streetview, made this dxf file.
Various Things...MakeHuman.....Alphas....Blender.....Sony Movie Studio
So this morning I imported a MHX model into a Blender scene. I had not applied a scale in MakeHuman (not that I know of).
Exported the MHX from Blender as DXF and measured it in Draftsight.
It was apx 13'8 5/8.
The same model in MakeHuman was 65.33".
So scale to 0.3968 to make it work in Blender.
Exported the MHX from Blender as DXF and measured it in Draftsight.
It was apx 13'8 5/8.
The same model in MakeHuman was 65.33".
So scale to 0.3968 to make it work in Blender.
Tuesday, September 29, 2015
Carnegie BVH MoCap Files
https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
Description of the files.....
https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion/bvh-conversion-release---motions-list
After some problems...watched this tutorial, that has absolutely nothing to do with the above.....
https://www.youtube.com/watch?t=1923&v=eThtuXZZ7M0
This one had all to do with the above.....
http://wn.com/blender,_make_human,_motion_capture
https://thomasmakehuman.wordpress.com/mhx2-documentation/preparation/
Description of the files.....
https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion/bvh-conversion-release---motions-list
After some problems...watched this tutorial, that has absolutely nothing to do with the above.....
https://www.youtube.com/watch?t=1923&v=eThtuXZZ7M0
This one had all to do with the above.....
http://wn.com/blender,_make_human,_motion_capture
https://thomasmakehuman.wordpress.com/mhx2-documentation/preparation/
Blender Camera Tracking
here's how to constrain the camera to an object.....it makes the
rendering a lot easier......go into object mode--- select the cam, hold
shift and selct the object, press control t, select old track, select
your camera(only your camera) then press alt r and clear
rotation.......now when you move ur cam, it'll stay focused on the
object, you can still rotate the cam for a better framing.....so there
it is ;D
http://stuffmatic.com/blam-blender-camera-calibration-toolkit/
https://github.com/stuffmatic/blam/wiki/User's-guide
https://vimeo.com/35421849
http://stuffmatic.com/blam-blender-camera-calibration-toolkit/
https://github.com/stuffmatic/blam/wiki/User's-guide
https://vimeo.com/35421849
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